// Hello, world

Hi, I'm

Qiqi Zhu

Game Design x Interaction Design

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// About me

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Hello!

I'm a Game Designer from China, now living in Gothenburg and studying Interaction Design at Chalmers.

I have 6 years of experience in the game industry, having worked on two major commercial games and one shipped indie game. I've worked with both large and small teams, and learned quite a bit from each.

For me, design is a way to connect with people, whether I'm creating an entire game world or designing a single button.

That's also why I'm exploring new ways of learning, trying different things, and seeing where they take me. :)

// Selected work

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Hoyoverse · 2021 – 2025

Genshin Impact

Level Designer · Open-world action RPG

Genshin Impact is an open-world action RPG developed by HoYoverse.

As a Level Designer, I worked across multiple game updates, designing and implementing content for open-world exploration, dungeons, and mini-games.

My work involved creating exploration routes, puzzles, traversal challenges, and gameplay encounters, with a focus on player guidance, pacing, and engaging level experiences.

Unity

Visio

ProBuilder

Lua

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// Interaction design projects

// Resume

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Work

HoYoverse

2021 – 2025Shanghai, ChinaLevel Designer

Kuro Games

2020 – 2021Guangzhou, ChinaLevel Designer

Pathea

2019 – 2020Chongqing, ChinaGame Designer

Future

Education

Chalmers University of Technology

2025 – PresentGothenburg, SwedenMSc Interaction Design and Technologies

The University of Edinburgh

2017 – 2018Edinburgh, UKMSc Design and Digital Media

Sun Yat-sen University

2012 – 2016Guangzhou, ChinaBA English (International Affairs)

// Say hello

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I’m always open to conversations about games, interactive experiences and creative collaborations.

Qiqi Zhu /// Game Design × Interaction Design

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